FastTravelPoint class
A class that defines a fast travel point in your level. Can be saved in a Json file by pressing the button in the editor (Missing image).
If you have at least one FastTravel point defined and saved in the json file by clicking the Save this point in Json button then you'll be able to fast travel to different points and set those areas.
Events
onPlayerLoadedHere()
Triggers when the player has sucessfully loaded at a specific fast travel point
Accessible Variables (In Unity Editor)
pointName
Defines the name of the specific that will be shown to player. You may want to name this to a specific part of the world like The Jungle