Managers class
Allows for the rest of your managers to continue existing when you load into a new room. This should be part of your main managers object with the rest of your managers included as children

Events
onGameStarted()
Triggers when the game starts.
onFastTravelSystemLoaded()
Triggers when the FastTravelSystem has sucessfully loaded.
onGameReady()
Triggers when the game is ready to be played.